Цитата(Лесник @ 19.8.2010, 14:56)
Вадим, это фэнтазь на базе ДБА. Видел в тексте знакомые таблицы и схемы эпизодов боев? )) В забугорье по этим правилам «Властелина колец» любят отыгрывать. А так любые миры, хоть Джордана, хоть Муркока какого-нибудь. Были бы миньки.
Я уже давно вот такое нашел, но только минек-то нету
:
DBA 2.0 Army Listings for the
War of the Ring
By David Kuijt
with thanks and appreciation to Luke Ueda-Sarson
This page focusses on DBA armies for my favorite fantasy armies and period of interest, Tolkein and the War of the Ring. I use DBA instead of its fantasy variant, HOTT, because I prefer the element types of DBA and a more Tolkeinesque environment where magic is rare, subtle, and not a form of artillery. Almost all types of military forces in the War of the Ring can be classed easily in DBA element types, with very few exceptions. Those few exceptions can best be handled with scenario-specific special rules (e.g., the morale effects of the Nazgul on enemy troops; Eowyn's slaying of the Witch-King).
I'd like to express my appreciation for the work of Luke Ueda-Sarson in his excellent page on DBM/DBA for Middle Earth. My original lists were based upon his, although more focussed on the period around the War of the Ring rather than all of Tolkein's history of Middle Earth. After DBA 2.0 came out I modified these lists still further to take advantage of the improvements in element types, aggression, terrain, and other things.
Some DBA 2.0 Element Types in Middle Earth
Forces of Evil
3Bd: The Uruk-hai of Saruman, and other elite tough orc forces, are best represented as 3Bd elements.
5Wb: most orc and goblin infantry, fighting fiercely in massed formations but quite brittle if their initial charge does not overwhelm the enemy.
2Wa: Wargs and warg-mounted goblins. Fight as Light Horse, but see the special rule below.
4Tr: Trolls. Fight and move in all respects according to the rules for Elephants.
3Bw: the best-trained and equipped orc and goblin missile troops.
2Ps: Psiloi are an excellent representation of the common goblin skirmishers and missile troops.
Art: Catapults and the like were employed in several battles in the Third Age.
Special Element Types
Trolls - huge trolls were perhaps the most ferocious and terrible forces Mordor possessed. In DBA terms trolls are classed as Elephants. This suits the difficulty of controlling them as well as their combat abilities. A Troll element should have three or four troll figures mounted on a 40mm square base (assuming 15mm scale); in the army lists below these elements are abbreviated "4Tr".
Warg-mounted Orcs - wargs were large, fierce, intelligent and vicious wolves; they often served as mounts for goblins in addition to fighting for themselves. In DBA 2.0 Wargs are best represented as Light Horse, with one additional rule. In DBA 2.0 in the terrain section it says "Dunes and Oasis are bad going except to camels"; to reflect the special abilities of Wargs and Warg-mounted Orcs, use the additional terrain rule that:
Woods and Marsh are bad going except to Wargs
Warg rider cavalry are impetuous. Like Knights or Warband, they follow up one base depth after enemy that retreat, withdraw, or are destroyed. In the army lists below "2Wa" is the abbreviation for Wargs or Warg-riding orcs or goblins.
DBA Armies at the Close of the Third Age
Misty Mountain Goblins - this army represents the various goblin and orc forces arrayed in the Misty Mountains or in the North. Use it for any orc armies not controlled by Orthanc or Mordor.
Enemies: Goblins, Mordor, Orthanc, Dwarves, Lorien Elves, Mirkwood Elves, Dale, Rohan.
Allies: Goblins, Mordor, Orthanc.
Hilly. Ag:3
1x3Bd or 3/4Wb(Gen), 2x5Wb, 3x5Wb or 2Wa, 1x5Wb or 4Tr or 3Bw or 2Ps, 5x2Ps
Mordor - this army represents typical forces of Mordor in its battles against against Gondor and other enemies.
Enemies: Gondor, Goblins, Orthanc, Khazad, Lorien Elves, Mirkwood Elves, Dale, Rohan, Easterling, Haradrim
Arable. Ag:4
Allies: Goblins, Orthanc, Easterling, Haradrim.
1x3Kn(Gen) (Nazgul) or 3Bd(Gen), 2x3Bd or 5Wb, 4x5Wb, 2x3Bw or 2Ps, 2x2Ps, 1xArt or 4Tr or 2Wa or 2Ps
Harad - this is the army of the Haradrim, Gondor's ancient enemy in the South.
Enemies:Gondor, Mordor, Easterling
Allies: Easterling, Haradrim.
Dry. Ag:2
1x3Cv(Gen), 3x3Cv, 1x2LH, 1xEl (Mumakil), 4x4Sp, 1x2Ps, 1x4Sp or 4Wb (Far-Haradrim) or 2Ps
Dale - these are the forces of the various human towns to the East of Mirkwood. The spear and bow are town militia; the horde are the poorer town militia and untrained volunteers in desperate times. The auxilia and psiloi are woodsmen.
Enemies: Goblins, Mordor, Easterlings
Allies: Elves of Mirkwood, Khazad.
Arable. Ag:1
1x4Sp(Gen) or 3Bw(Gen), 2x4Sp, 2x4Sp or 7Hd, 4x3Bw, 3x3Ax or 2Ps
Orthanc - this is the army of Saruman. It is composed of Dunlendings, orcs, and even some half-orcs. The Dunlending contingent might be better shown as an ally in Big Battle DBA, but it also participated in the battle of Helm's Deep under Saruman's commanders. The 3Cv or 2LH are Dunlending horsemen; the 4Bd are axemen and half-orcs. 3Ax are Dunlending foot with mixed weapons (mostly short spear and small shield); 4Pk are Dunlending foot fighting with longer spears in close formation (much like a Scots Common schiltron).
Enemies: Goblins, Orthanc, Mordor, Lorien Elves, Rohan
Allies: Goblins, Mordor.
Arable. Ag:3
1x3Bd(Gen), 1x3Bd, 3x5Wb, 1x2Wa, 1x3Bw or 2Ps, 1x2Ps, (1x3Bd + 2x5Wb + 1x2Ps) or (1x3Cv or 2LH + 1x4Bd (axemen) + 2x3Ax or 4Pk)
Mirkwood - these are the forces of the Elf-king in Mirkwood. The 4Bw are better armoured than the 3Bw.
Enemies: Goblins, Mordor, Easterlings
Allies: Elves of Lorien, Dale.
Forest. Ag:1
1x4Sp or 4Bw(Gen), 1x4Sp or 3Bw, 7x3Bw, 3x2Ps
Lorien - these are the forces of Celeborn and Galadriel in Lorien.
Enemies: Goblins, Orthanc, Mordor
Allies: Elves of Mirkwood.
Forest. Ag:0
1x4Bw(Gen), 3x4Sp or 4Bw, 4x3/4Bw (archers), 1x2LH (mounted scouts), 3x 2Ps (scouts)
Khazad - these are the forces that can be mustered by the various dwarf-lords, notably Dain Ironfoot, King Under the Mountain. The Art is conjectural, but it is unlikely that Mordor and Gondor would have trebuchets and ballistae without the Dwarves having at least similar technology.
Note that the Dwarves have fought the Elves in the past, but not in the Third Age. They have also fought the Rohirrim when the horselords still lived in the North.
Enemies: Goblins, Mordor, Easterlings
Allies: Dale.
Hilly. Ag:2
1x4Bd(Gen), 9x4Bd, 1xArt or 4Bd or 2Ps, 1x2Ps
Rohan - the horse-lords, allies of Gondor. All Knights may dismount as Spear as normal for the dismounting rules.
Enemies: Goblins, Orthanc, Mordor
Arable. Ag:2
Allies: Gondor.
1x3Kn//4Sp, 4x3Kn//4Sp, 2x2LH, (4x3Kn//4Sp + 1x2LH) or (2x4Sp + 2x7Hd + 1x2Ps)
Gondor - the bastion of the West against Mordor, and its most bitter enemy.
Enemies: Goblin, Mordor, Harad, Easterling
Allies: Rohan.
Arable. Ag:1
1x3Kn(Gen), 1x3Kn, 4x4Sp, 2x4Sp or (1x3/4Bw + 1x3Cv), 2x3/4Bw or 2Ps, 1x3Ax(Mountaineers), 1x3Ax(Rangers) or 4Bd(Axemen) or 4Sp
Easterling - the Easterling listing represents a number of cultures living far east of Eriador.
Enemies: Gondor, Mordor, Harad, Dale, Khazad, Mirkwood, Easterling
Allies: Mordor.
Steppe. Ag:3
1x3Cv(Gen), 3x3Cv or 2LH, 2x2LH, 3x4Bd(axemen) or 4Sp, 3x2Ps